Indie-Metroidvania Chasm Emerges Five Years After Kickstarter Success
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As far as Kickstarter games circa 2013-2015 that took forever to make go, Chasm has enjoyed a relatively peaceful development phase. The game was an early success story on the website, selling itself as a traditional “metroidvania” title being put through development by a very small team.
Novel nowadays, but huge in 2013 when this whole “indie” thing was still taking off. A lot has changed since then, but today, roughly five years after it secured $191,897, the game is available for the PlayStation 4 and PS Vita.
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