Was 2017 the most front-heavy video game year of all time?


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So yeah, maybe I’m blinded by Super Mario Odyssey overtaking each remaining in. of my singular gaming time, though we don’t consider there is many doubt that a initial half of 2017 trounced all over a second half. When put subsequent to a likes of Nier, Nioh, Persona, Horizon Zero Dawn, Persona, Legend of Zelda, the holiday deteriorate simply didn’t have a chance.


From what we can tell, Nintendo carried a plain tide of releases via a year, though a problem resides in Sony and Microsoft, both of whom focused some-more on imagination new pieces of hardware than securing games to make a ascent value it. As a year dragged on, rob crates, micro-transactions, online bullying, and a common horde of issues that come trustworthy to complicated gaming returned to a forefront stronger than ever.


Given a violence that AAA releases took this year, we feel that 2017 could be a watershed year in gaming in that a energy truly switches from blockbuster games to “games as a service” trends, and eSports and rival games are expected to advantage from that a most. The unholy huge that gaming has turn can’t tarry if we smoke-stack a holiday months with disappointments, and I’m left wondering if that’s a good or a bad thing.


AAA has to gaunt on The Last of Us 2Red Dead Redemption 2, and God of War to get behind on track. Sorry Microsoft, though we don’t have many faith in Crackdown 3 slicing it.


My exasperation with a overexposure of gaming strike vicious mass a prolonged time ago, and maybe developers downscaling and removing behind to their roots is something a attention needs. Again, it’s operative wonders for Nintendo, and that certain atmosphere of “games first” in a initial half of 2017 helped games like Nioh turn million sellers.


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